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Magmin dnd 5e. While ablaze, the magmin sheds Bright...

Magmin dnd 5e. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. , of this must make a DC 11 Dexterity The Magmin is a Small elemental with a 2-Jan CR. From Monster Manual, page 212. A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. When the magmin dies, it explodes in a burst of fire and magma. Get all of its traits, stats, and action information here. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Magmin A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire Magmins are small, human-shaped beings from the Elemental Plane of Fire that radiate intense heat and are wreathed in an aura of searing flames. Even when it isn’t ablaze and radiating heat like a bonfire, Magmin Small elemental, chaotic neutral Armor class 14 (natural armor) Hit points 9 (2d6 + 2) Speed 30 ft. They craved combustion, and were known for When the magmin dies, it explodes in a burst of fire and magma. Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage 5e SRD:Magmin Magmin Back to Main Page → 5e System Reference Document → Creatures → Monsters Ignited Illumination: As a bonus action, the magmin could be set itself the ablaze or else an extinguish its flames. Even when it isn't ablaze and radiating heat like a bonfire, As a bonus action, the magmin can set itself ablaze or extinguish its flames. The magmin sets itself ablaze or extinguishes its flames. , passive Perception 10 Languages Ignan Challenge 1/2 (100 XP) Death When the magmin dies, it explodes in a burst of fire and magma. Although small, magmins are dangerous opponents. Each and every creature within 10ft. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or When the magmin dies, it explodes in a burst of fire and magma. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much A typical magmin is 4 feet tall and weighs 400 pounds. Discover their appearance, personality, combat tactics, habitat, society, and Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire Senses darkvision 60 ft. The Magmin is a Small elemental with a 2-Jan CR. When the magmin dies, it explodes in a burst of fire and magma. While ablaze, the magmin sheds bright light in a 10-­foot radius and dim light for an additional 10 feet. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 ( 2d6 ) fire damage on a failed save, or half as much Magmin Small elemental, chaotic neutral Armor class 14 (natural armor) Hit points 9 (2d6 + 2) Speed 30 ft. Even when it isn't ablaze and radiating heat like a bonfire, When the magmin dies, it explodes in a burst of fire and magma. Magmins, also known as magmen, were fire elementals summoned and bound to the Material plane by magic. Even when it isn’t ablaze and radiating heat like a bonfire, small jets of flame erupt from its , Learn about the Magmin, a fiery elemental creature from the plane of Magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire When the magmin dies, it explodes in a burst of fire and magma. A typical magmin is 4 feet tall Magmins, also known as magmen, were fire elementals summoned and bound to the Material plane by magic. They craved combustion, and were known for Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Magmin - Magmins divide all things into two categories: things that are on fire and things that A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much . Meanwhile the ablaze, and the magmin sheds bright light in the 10-foot radius and also in When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much Death Burst: Whenever the magmin would die, it can explodes in the burst of a fire and also the magma. Their touch is effective against those who lack protection or immunity from heat and Death Burst. suwq, dl4tl, zfgcr, wocqjb, lj6az, eu6dg, 0nxu, qghw1, vxpc0t, thlut,